Herein we return to The Banner Saga 2‘s biggest flaw: It’s the middle part of a trilogy. You typically choose between two or three courses of action and then live with the consequences. Every ten or so seconds on your slow ponderous journey to the human kingdom of Arberrang, a box will pop up with some event-maybe your guards spotted movement in the trees or you come across soldiers harassing an old woman. The Banner Saga 2 is still presented in the manner of a Choose Your Own Adventure. A few lines on a map and a bit of flavor text represent an entire kingdom we’ll never visit.Īnd a dialogue box stands for hundreds of deaths. A cross-section of forest stands in for a vast labyrinth of old growth. A handful of soldiers are shorthand for an unstoppable force. That’s The Banner Saga‘s trick, really-making much out of little. You get a feel for the scope of these battles even though you’re only playing a little six-on-six chess game. Most now revolve around secondary objectives-for instance, ending after a certain enemy is killed or an obstacle cleared-which minimizes the tedium of grinding down an entire horde of baddies and also allows for some interesting hold-out scenarios a la 300 Spartans versus the entire Persian army. ![]() In battle, the Horseborn play the role of dart-in-dart-out shock troops, able to sprint away after attacking.īattles are also more clever than the first outing, more distinct. You’ll meet a race of centaur-folk known as the Horseborn, more distinctly a group of outsiders than even the first game’s giant race of Varl. ![]() It’s the same blend as before, though certain elements are new.
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